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Crossbow Hunter QCX VR test.

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EchoVictory
Posts: 314

Crossbow Hunter QCX VR test.

Post#1 » Mon Feb 17, 2014 7:22 pm

Post release crossbow used on VR targets within its maximum damage range (30 meters). So targets have no nanoweave, flak or kinetic armor. Also explosive damage does not effect the fake infantry correctly in VR.

Standard/Explosive/Detect hits to kill. Null denotes not tested.
2 / 3 / 10 - Infantry Body (except Infil)
2 / 2 / 7 - Infantry Head (except Infil)
2 / 2 / 9 - Infiltrator Body
1 / 2 / 6 - Infiltrator Head
16/12/null - Max Body (TR & VS)
11/ 9 /null - Max Head (TR & VS)
1 /null/null - Spawn Beacon
1 /null/null - Motion Spotter
12/ 3 / null - Flash (fire 9/NA/null)
null/ 9 /null - Harasser (fire null/8/null)
19/ 4 / null - Mosquito or Scythe (fire 16/NA/null)
- Bellow to rear armor -
null/17/null - Lightening (fire null/14/null)
null/16/null - Prowler (fire null/14/null)
null/16/null - Magrider (fire null/14/null)
null/15/null - Vangaurd (fire null/13/null)

Notes:
-Explosive bolts fired beyond 50m (minimum damage range) to ESF: 6 for a kill 5 to set fire.
-Explosive bolts come 3 to a magazine (standard have 4) and fire about 15% slower.
Damage
-Standard: Stated at 650
-Explosive: How VR handles direct impact, explosive and splash damage along with specific vehicle resistances makes it difficult to calculate.
-Detect: Calculated at 100, based off VR infantry kills.
Last edited by EchoVictory on Sun Feb 23, 2014 3:50 am, edited 1 time in total.

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FelixtheMelon
Posts: 46

Re: Crossbow Hunter QCX VR test.

Post#2 » Mon Feb 17, 2014 11:37 pm

I've been meaning to ask this for a while but...

Did they nerf the spawn beacon HP? It used to take 2 knife swipes whereas now it takes only 1.
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EchoVictory
Posts: 314

Re: Crossbow Hunter QCX VR test.

Post#3 » Tue Feb 18, 2014 3:14 pm

FelixtheMelon wrote:I've been meaning to ask this for a while but...

Did they nerf the spawn beacon HP? It used to take 2 knife swipes whereas now it takes only 1.

I've noticed that too. Maybe they are nerfing it's health in preparation for a new cert line. Spawn Beacon nanoweave armor :lol:

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Sandcastel
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Re: Crossbow Hunter QCX VR test.

Post#4 » Tue Feb 18, 2014 4:34 pm

spawn bacon, max addition.
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Lumberchuk
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Re: Crossbow Hunter QCX VR test.

Post#5 » Wed Feb 19, 2014 4:12 pm

Why are vanguards more vulnerable to these? They makes no sense, we're supposed be the tankiest tanks!

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EchoVictory
Posts: 314

Re: Crossbow Hunter QCX VR test.

Post#6 » Thu Feb 20, 2014 2:05 pm

Lumberchuk wrote:Why are vanguards more vulnerable to these? They makes no sense, we're supposed be the talkiest tanks!

I noticed that too and had done repeated test to confirm. Regardless you would need more than a squad of enemies with explosive bolts to be more effective than a few heavies with rocket launchers. A similar situation to max killing. A squad actually bothering to fire small arms at a max could bring the max down faster than explosive crossbow bolts.

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