We have a few people that are streaming to our Youtube and Twitch channels from time to time. Youtube is actually stepping up into game streaming with a page that kinda clones Twitch: https://gaming.youtube.com
Please subscribe and turn on notifications if you want to catch one of your streamers in action.
I've been streaming a few nights a week. It's pretty easy especially if you have an Nvidia card. I would be happy to help set you up with the instructions and account setup to allow you to stream to our sites. Get in touch with me and I'll get you ready to go. It's literally about three keypresses to start streaming and the performance impact is minimal if your connection is of reasonable speed. My hit streaming at 1080p is only about 2-3 FPS. Come help out our community by streaming and getting the word out. We are not limiting this to only Star Citizen, you can stream any game you are playing. Hit me up!
By Flexo on 06 Dec 2017
PXP is Catagorically #1!
We just popped into the #12 rank in size out of over 61,000 Star Citizen Organizations. That's big a milestone for us. In addition, Orgs can designate their primary interests on the RSI site and we are the #1 Transport focused Org and the #4 with a Security focus.
With the release of the Star Citizen Alpha 3.0 to a wider group of testers, many in PXP are now playing and some are even streaming their bug-smashing adventures. Hit up the Mumble server to see if anyone is currently streaming if you are interested. If you'd like to stream on the PXP official Youtube channel yourself, contact Flexo and we'll get you set up. It's easier than you think.
By Flexo on 24 Nov 2017
Star Citizen 3.0 Starts Wider Testing!
Star Citizen Alpha 3.0 is going to a wider group of testers and the ban on videos has been removed. STLYoungblood has hooked us up with a guide to get us started.
By Flexo on 23 Nov 2017
Major Star Citizen Hurdles passed. Sixty players in one area!
Some of the last major concerns with Star Citizen have been centered around the number of players that will be able to interact in the same area. Evocati testers just helped pass a major milestone of getting 60 ships in the same space with acceptable performance (20-30 FPS). There is more optimization to be done but this definitely is big news and will put to rest most of the doubters.
I was on record as saying that network code will make or break this game and now I feel much better. I still hope to see 100+ players in the same area but this is a major relief to me. Sixty players in the alpha stage is right where they need to be.
Here is a screenshot of many player-owned ships near Olisar (from a Reddit leak).